Strategy type (tool, event, training course, etc.)
Digital tablet lab for middle school students (6-8th)

Scope of the practice (local, national, international level)
Regional (Northern Italy)

When did it start/end?
From 2015, still active

African Museum and village

City and country
Urgnano (BG), Italy

Ива Младенова

1. Describe your project briefly
Working in pairs or groups of three in the rooms of the permanent collection, students are invited to find some details belonging to the works of art.
Using the museum's tablets, they mark and check their answers by browsing the blog In case of errors, highly probable due to some aesthetic canons specific to African sculptures (compared to classic European portraits), are invited to share their reasons for failure.

2. What is the aim of the project? 
To show the participants there are strong similarities between reasons for failure in the game and misunderstandings in non verbal language comprehension in an intercultural context. ​

3. Who was involved in designing process?
Cross cultural mediators from Burkina Faso, Congo, Camerun, Kenya, Morocco, Senegal, Tanziania and the educational staff of the museum

4. If you could change something, what would you change?
We'd like to make videoclips about these kinds of misunderstandings and publish them on Youtube for informative purpose

5. How do the project impact on civil society? 
Every time we lead this tablet lab the students are very engaged both in the game and during the feed back session. Apparently they seem to be interested in similarities with the everyday life interactions between people coming from different cultural context. The weakness point is that we lack of a long term evaluation on them.


6. How do you evaluate the project’s impact?
Through informal talks and observing their non verbal gestures and behaviours

7. Is there anything else would you like to share with us? 
I'd like to know other good practices, one thing leads to another and I'd like to share experiences with other museum educators.